Fracture Labs
A squad firefight beside a crashed dropship in Decimated

Persistent worlds,already built.

Five years building Decimated left us with a production-tested infrastructure layer for large open worlds, multiplayer and live service. Your studio can now license it instead of rebuilding it.

5+ years in development
$7.5M invested
400k downloads
36+ developers
In game: Decimated, built on this stack and live since 2024
Platform

Fifteen systems, one integrated stack

Modular, production-ready systems that power large persistent multiplayer worlds. Each plate of the world is one system. Pick one to lift it out.

Drag the world to turn it. The cyan core is the shared state layer every system writes to.

Agentic gaming layer

AI agents are economic actors, not NPCs

The platform is being designed for persistent worlds that AI agents can enter. Agents compete, trade, run tasks and generate content inside live economies, and players direct them as strategists, commanders and creators.

  1. Prompt

    Players assign objectives, risk profiles and strategies to their agents.

  2. Deploy

    Agents enter missions, faction wars, markets or creator ecosystems.

  3. Execute

    Agents complete tasks, fight, scavenge, trade and optimise.

  4. Transact

    The economy measures cost, rewards, asset demand and player value.

  5. Evolve

    Agents build history, traits, reputation and strategic advantage, then the loop runs again.

Economy simulation

Stress-test the economy before players do

We build real-time simulations of how a game economy behaves under pressure: player and agent activity, mission rewards, currency flow and market demand. Balance, retention and monetisation get tuned before deployment.

This is a simplified live model. Missions and faction wars mint currency, the market moves it between actors, and sinks burn a share of every trade. Try flooding it.

Supply 1,000,000 Burned 0 Price 1.00
Players AI agents NFT holders Currency in flight
Founded 2018

Proof of platform, live since 2024

Built by a team with pedigree from AAA videogame studios.

2024

Decimated goes live

A live multiplayer world with missions, NPCs, three player factions, squads and voice chat, vehicle physics, jetpacks, parkour and a wide weapon set. Multiple industry awards.

Now

Platform ready for licensing

The same technology layer that runs Decimated is being expanded for developer licensing, ready for your studio to build on.

Cost analysis

What it costs to build from scratch

Building this layer in-house takes years of production time and millions in budget, before any content work begins.

Build scenarios
ScenarioDev timeEst. cost
Extremely optimistic2.5 yrs~$4.5M
Realistic production cycle3.5 yrs~$6.3M
Industry typical (AA open world)4–5 yrs$7.2M–$9M+
Fracture Labs investment to date5+ yrs~$7.5M
Monthly burn by studio type
Studio typeMonthly burn
Indie Unreal Engine team$80k–120k
AA online game team$250k–600k
AAA live-service team$1M+
Fracture Labs production team~$50k–150k

Building from scratch

  • 5+ years of R&D before content
  • High infrastructure overhead
  • Scaling bottlenecks found late
  • Large upfront capital

Licensing Fracture Labs

  • Infrastructure deployed on day one
  • Optimised server costs
  • Persistent state that scales
  • Predictable licensing fees
Licensing

Three ways to build on it

Every tier is quoted to your project. Tell us your scope, team and target platforms.

Entry

Entry license

  • Core infrastructure access
  • Persistent state management
  • Standard API rate limits
  • Community support
Request a quote
Most popular

Core platform

  • Full system stack integration
  • Advanced economy modules
  • Priority API access
  • Dedicated technical support
  • Custom shader library
Request a quote
Enterprise

Strategic partner

  • White-label infrastructure
  • On-premise deployment options
  • 24/7 premium support
  • Custom feature development
  • Unlimited scale
Request a quote
Who it serves

Built for the whole games industry

Developers

Reusable systems, SDKs, tools, AI workflows and co-development support.

Publishers

Lower production risk and a faster route to persistent multiplayer games.

Investors

Platform upside, an AI-native thesis, multiple IPs and scalable revenue.

Modders

A creator economy, content marketplace and AI-assisted production.

Players

Persistent worlds, factions, rewards, identity and ownership.

Agents

Autonomous entities that act, compete and transact inside worlds.

Start your open world in weeks, not years

Join the partner network and build on licensed infrastructure for persistent ecosystems.

Or email contact@decimated.net