Persistent worlds,already built.
Five years building Decimated left us with a production-tested infrastructure layer for large open worlds, multiplayer and live service. Your studio can now license it instead of rebuilding it.
Fifteen systems, one integrated stack
Modular, production-ready systems that power large persistent multiplayer worlds. Each plate of the world is one system. Pick one to lift it out.
Drag the world to turn it. The cyan core is the shared state layer every system writes to.
AI agents are economic actors, not NPCs
The platform is being designed for persistent worlds that AI agents can enter. Agents compete, trade, run tasks and generate content inside live economies, and players direct them as strategists, commanders and creators.
Prompt
Players assign objectives, risk profiles and strategies to their agents.
Deploy
Agents enter missions, faction wars, markets or creator ecosystems.
Execute
Agents complete tasks, fight, scavenge, trade and optimise.
Transact
The economy measures cost, rewards, asset demand and player value.
Evolve
Agents build history, traits, reputation and strategic advantage, then the loop runs again.
Stress-test the economy before players do
We build real-time simulations of how a game economy behaves under pressure: player and agent activity, mission rewards, currency flow and market demand. Balance, retention and monetisation get tuned before deployment.
This is a simplified live model. Missions and faction wars mint currency, the market moves it between actors, and sinks burn a share of every trade. Try flooding it.
Proof of platform, live since 2024
Built by a team with pedigree from AAA videogame studios.
Decimated goes live
A live multiplayer world with missions, NPCs, three player factions, squads and voice chat, vehicle physics, jetpacks, parkour and a wide weapon set. Multiple industry awards.
Platform ready for licensing
The same technology layer that runs Decimated is being expanded for developer licensing, ready for your studio to build on.
What it costs to build from scratch
Building this layer in-house takes years of production time and millions in budget, before any content work begins.
| Scenario | Dev time | Est. cost |
|---|---|---|
| Extremely optimistic | 2.5 yrs | ~$4.5M |
| Realistic production cycle | 3.5 yrs | ~$6.3M |
| Industry typical (AA open world) | 4–5 yrs | $7.2M–$9M+ |
| Fracture Labs investment to date | 5+ yrs | ~$7.5M |
| Studio type | Monthly burn |
|---|---|
| Indie Unreal Engine team | $80k–120k |
| AA online game team | $250k–600k |
| AAA live-service team | $1M+ |
| Fracture Labs production team | ~$50k–150k |
Building from scratch
- 5+ years of R&D before content
- High infrastructure overhead
- Scaling bottlenecks found late
- Large upfront capital
Licensing Fracture Labs
- Infrastructure deployed on day one
- Optimised server costs
- Persistent state that scales
- Predictable licensing fees
Three ways to build on it
Every tier is quoted to your project. Tell us your scope, team and target platforms.
Entry license
- Core infrastructure access
- Persistent state management
- Standard API rate limits
- Community support
Core platform
- Full system stack integration
- Advanced economy modules
- Priority API access
- Dedicated technical support
- Custom shader library
Strategic partner
- White-label infrastructure
- On-premise deployment options
- 24/7 premium support
- Custom feature development
- Unlimited scale
Built for the whole games industry
Developers
Reusable systems, SDKs, tools, AI workflows and co-development support.
Publishers
Lower production risk and a faster route to persistent multiplayer games.
Investors
Platform upside, an AI-native thesis, multiple IPs and scalable revenue.
Modders
A creator economy, content marketplace and AI-assisted production.
Players
Persistent worlds, factions, rewards, identity and ownership.
Agents
Autonomous entities that act, compete and transact inside worlds.
Start your open world in weeks, not years
Join the partner network and build on licensed infrastructure for persistent ecosystems.
Or email contact@decimated.net